- Start
- Mar 16, 201425% CONFIDENCELow confidencefrom the source
- End
- Mar 21, 201425% CONFIDENCELow confidencefrom the source
GDC 2014
- GDC 2014 session listings, reported on 26 February 2014, suggested DirectX and OpenGL would gain low-level hardware access, answering AMD's Mantle[1][2][3]
- A Direct3D session promised "an unprecedented level of hardware control and reduced CPU rendering overhead", asking developers to get closer to the metal[1][2][3]
- An OpenGL session with speakers from AMD, Intel and NVIDIA (Graham Sellers, Tim Foley, Cass Everitt, John McDonald) covered cutting driver overhead by up to 10x or more[1][2][3]
- PC Perspective speculated this pointed to DirectX 12; AMD said it supports lower-level APIs and would share Mantle's future at GDC, and timing and adoption remained unknown[1][3]
References 326% CONFIDENCE
The first entry is always the pin's source. Overall confidence is a weighted average of how firmly each reference supports the start and end times used above; a reference counts half as much for every 180 days older than the newest.
- [1]25%tomshardware.com/news/directx-direct3d-opengl-mantle,26167.htmltomshardware.com· Posted Jun 15, 2017· Starts Mar 16, 2014 ✓· Ends Mar 21, 2014 ✓· 98% of score
Date has passed, but the pin description does not confirm it happened then; unverified.
- [2]80%DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overheaddsogaming.com· Published Mar 20, 2014· 1% of score
DSOGaming's own headline and 20 March 2014 publish date, falling squarely within the pin's stored GDC 2014 window (16-22 March), report DirectX and OpenGL catching up with Mantle's low-level hardware access, though the page itself could not be fetched to quote directly.
- [3]76%DirectX 12 and a new OpenGL to challenge AMD Mantle coming at GDC?pcper.com· Published Feb 1, 2014· 1% of score
PC Perspective's article confirms DirectX 12 and a new OpenGL were positioned to challenge AMD Mantle "at GDC," previewing sessions promising reduced CPU overhead and "up to 10x or more" less driver overhead - consistent with the pin's GDC 2014 dateline, though published about six weeks ahead of the show itself.[1]
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