Like many, I’ve been waiting for a truly excellent Harry Potter game since I was in the third grade. In that time, we’ve gotten some respectable LEGO Potter games, an underwhelming EA Sports Quidditch game for some reason, and even suffered through the fevered nightmare that is Harry Potter Kinect. But none of these has come close to fulfilling that fantasy of receiving a Hogwarts admission letter that opens the door to a secret world. With Hogwarts Legacy, I’m happy to say that we finally got a Harry Potter game that captures some of that magic. Its open world map absolutely nails the vibe of Hogwarts School of Witchcraft and Wizardry, it has spellcasting combat that’s stupefyingly good, the characters that inhabit it are charming and unforgettable, and it is positively brimming with countless diversions to soak up dozens of hours of your time. It may not be the most impressive technical achievement and it is certainly cursed with a lack of enemy variety, but none of Hogwarts Legacy’s issues can cast a Descendo charm on this triumphant visit to the Wizarding World.
La première entrée est toujours la source de l’épingle. La confiance globale est une moyenne pondérée de la fermeté avec laquelle chaque référence étaye les heures de début et de fin retenues ci-dessus ; une référence compte moitié moins pour chaque tranche de 180 jours d’ancienneté par rapport à la plus récente.
Happened as dated, per ign.com: "…eiving a Hogwarts admission letter that opens the door to a secret world. With Hogwarts Legacy, I’m…"
Wikipedia confirms Hogwarts Legacy 'was delayed twice: first to 2022, and later to 10 February 2023' for PS5, Windows, and Xbox Series X/S, precisely matching the pin's stored release date.
Engadget's review, published February 10, 2023, calls the game 'alive with magic' and covers the PS5 version, exactly matching the pin's stored February 10-11, 2023 release date.
Il manque quelque chose ou une erreur s'est glissée ? Dites-le avec vos mots : un lien qui étaye cette épingle, une autre date de début ou de fin et pourquoi, ou une information absente ou erronée. L'IA la vérifie au regard des sources de l'épingle, en cherche de meilleures et ajoute toute page qui vous donne raison. Les sources de l'épingle restent celles qui comptent le plus.
When it comes to over-the-top roleplaying games, it’s hard to beat the bonkers worlds and stories I’ve come to expect from the Xenoblade Chronicles saga. With Xenoblade Chronicles 3, massive improvements have been made to combat, quest design, and the RPG sandbox, while retaining the absurd and awesome environments, and a laser-focus on great characters and an impressive (if convoluted) story. Of course, while this third entry evolves in some key areas that make the epic journey more consistently fun than the two mainline games that came before it, it also repeats some of the same mistakes, including sloppy writing, weak bosses, and graphics that often leave something to be desired. Even so, Xenoblade Chronicles 3 is already competing for the spot as my favorite iteration of this beloved series.
I hold the Bayonetta series’ combat in such high esteem that I’d consider it in the top five or so combat systems of all time, right next to the Devil May Cry, God of War, Ninja Gaiden, and Batman Arkham games. It’s just incredible to look at, feels equally amazing to play, and is jam packed with opportunities for style and creativity thanks to the wide assortment of wild weapons at your disposal. Bayonetta 3 just further cements its legacy, strutting out with a surprising sequel in that it actually takes a lot of risks with changing up its established formula in an effort to revitalize a combat system that only slightly evolved between the first two games. Fortunately those risks pay off. Bayonetta 3 is an invigorated sequel with fresh new ideas that embolden its 13-year-old combat system, an impressive amount of variety throughout its 10 to 12-hour campaign, and more of that trademark sexy Bayonetta style that makes the series one of a kind.
The Legend of Zelda: Breath of the Wild reinvented a 30-year-old series in a way we rarely see. After Skyward Sword offered a slightly more linear, story-driven campaign than most fans were used to, Breath of the Wild readjusted dramatically in the opposite direction. Suddenly you could go anywhere and climb anything in any order you wanted, and goodness gracious was there a whole lot to choose from.
There are plenty of fair criticisms to throw at Breath of the Wild, with common ones being its lack of traditional Zelda dungeons and items. But what’s truly impressive is how much it maintained the heart of a Zelda game even as it altered nearly every system around it. To a certain extent, Zelda has always been about exploration and choice, and Breath of the Wild simply leaned into and enabled those aspects of itself above all else, now making the world a place that would react to those choices as well. There’s just so much to see, so many people to meet and secrets to find hidden throughout this long-since devastated version of Hyrule.
In the 87 hours that it took me to beat Elden Ring, I was put through an absolute wringer of emotion: Anger as I was beaten down by its toughest challenges, exhilaration when I finally overcame them, and a fair amount of sorrow for the mountains of exp I lost along the way to some of the toughest boss encounters FromSoftware has ever conceived. But more than anything else I was in near-constant awe – from the many absolutely jaw-dropping vistas, the sheer scope of an absolutely enormous world, the frequently harrowing enemies, and the way in which Elden Ring nearly always rewarded my curiosity with either an interesting encounter, a valuable reward, or something even greater. FromSoftware takes the ball that The Legend of Zelda: Breath of the Wild got rolling and runs with it, creating a fascinating and dense open world about freedom and exploration above all else, while also somehow managing to seamlessly weave a full-on Dark Souls game into the middle of it. It shouldn’t be a surprise to anyone that Elden Ring ended up as one of the most unforgettable gaming experiences I’ve ever had.
Une délicieuse aventure de plateforme féline dans un monde cyberpunk qui mérite qu'on l'explore.
Les protagonistes muets n'ont rien de nouveau dans le jeu vidéo, mais Stray pousse le concept dans une direction vraiment intéressante. Mi-plateforme, mi-jeu d'aventure classique, ce monde cyberpunk peuplé de robots baignés de néons se transforme en gigantesque terrain de jeu vu de votre perspective, à quelques centimètres du sol. L'idée de vous mettre dans les pattes d'un chat ordinaire peut sembler futile de prime abord, mais Stray se sert de ce véhicule à fourrure pour raconter une histoire réellement captivante, ponctuée de quelques séquences d'action divertissantes. Toutes ses idées ne retombent pas sur leurs pattes, mais impossible de me défaire de la tendresse qu'il m'a inspirée dès ses adorables premières minutes.
It is still unbelievable to me that after 26 years of linear, straightforward RPGs, developer Game Freak really looked Pokémon players dead in the eye and said, “It’s fine, go wherever you want.” In the lead-up to the launch of Pokémon Scarlet and Violet, I thought this claim would end up being a marketing gimmick, a little joke, something we’d all be mad about later. But from the moment I left the hallowed halls of Uva Academy, that promise has been wonderfully fulfilled, with open-world, open-ended gameplay serving as a shining beacon for the future of this beloved franchise. And yet, a finger on the cursed Mankey’s paw has curled anyway – Scarlet and Violet’s wonderfully innovative design is dramatically undermined by the numerous ways in which they feel deeply unfinished, with issues ranging from an incomplete world to massive and ubiquitous technical problems. So even though I want to celebrate how this generation reinvents and reinvigorates the world of Pokémon, I can’t without putting a great big warning label on it.
Like a sugar-crazed child working their way to the bottom of a Halloween bag full of treats, A Plague Tale: Requiem is confident that the things which made the first game great will be even more delectable in ludicrous quantities. You liked massive swarms of rats? Well, how about we increase the number of them by a degree of 1,000! You enjoyed a gruesome and harrowing journey that tested the limits of your emotional resilience? Great, let’s increase your personal suffering by 200%! This follow-up to one of my favorite action-adventure games of the previous console generation turns the dials up to 11 in practically every way, and overwhelmingly benefits from those escalations despite sometimes being a bit heavy on the nihilism. With improved stealth action mechanics, a fantastic (and deeply depressing) story, and graphics that had me gawking, A Plague Tale: Requiem is an impressive glow up that’s easily worth the immense horrors it subjected me to.
You almost have to admire the hedonism of looking at The Last of Us Remastered, which is still visually impressive eight years later, and saying, “Yeah, that looks pretty good, but we can do better.” There’s very little left to be said about the original The Last of Us, a potent, post-apocalyptic cocktail of stealth, survival, and slaughter that’s revered for its haunting storytelling in an amazingly well-crafted world. You almost certainly knew that. It’s widely lauded as one of the best games of all time and one of the few to get a 10 from IGN, but I reckon you knew that, too. In fact, it’s a game so nice they built it thrice, which is where we find ourselves with The Last of Us Part I – now the third version of Naughty Dog’s 2013 masterpiece to arrive inside a decade.
Following a 20-plus year wait, RPG fans will finally return to the Forgotten Realms of the popular Baldur's Gate franchise. But the Dungeons & Dragons-based sequel has much more going for it than players' long-brimming anticipation. Developed by Larian Studios — the team behind acclaimed RPG series Divinity — Baldur's Gate III represents that rare dream pairing of a beloved property with the studio best suited to adapting it. Toss in the fact that this hotly anticipated PC game has been honed over two years of fan feedback-fueled early access, and we can't wait to party up and teach those ugly mind flayers some manners.
Successful sequels build on their predecessors in multiple ways – think Mass Effect 2, Assassin's Creed 2, and Uncharted 2. They all improve what came before them by conjuring up exciting new gameplay mechanics, developing characters through engaging stories, and switching up mission design to offer variety. In other words, they take a solid base and combine with new elements to create more advanced bonds, much like an alloy… or in this case, an Aloy. Horizon Forbidden West does this with aplomb, building on the already impressive foundations of 2017’s Horizon Zero Dawn to tell a thrilling story full of familiar explosive combat against elaborate robotic foes and blockbuster action sequences, but also adding Witcher-like settlements to the map and filling it out with great side quests. There’s a genuine sense of exploration and loads of completely involving lore behind it all to uncover. The result is a fantastic open-world action-adventure that, despite falling into a couple of its old habits, emphatically delivers on the promises made five years ago.
A proper remake might be rising from the grave next year, but the festering corpse of Dead Space has come lurching back to life early in the form of The Callisto Protocol. This spiritual successor to the sci-fi survival horror series recreates the haunting blood-streaked hallways and space zombie-slaying hallmarks first established on the USG Ishimura back in 2008, and injects the gore with more awe than ever before thanks to some strikingly detailed splashes of blood and guts. Unfortunately, while the mutant dismemberment has never been more vivid, The Callisto Protocol’s shortcomings appear just as clearly. Occasional control annoyances, imbalanced combat, and a general absence of innovation result in a roughly eight-hour massacre that’s gratifyingly gruesome, but never quite as great as the series that inspired it.
Kirby is no stranger to reinvention. His ability to transform himself into all sorts of shapes and sizes aside, the games he’s in often experiment with new settings and gimmicks as well – whether it’s rolling a limbless Kirby with the DS stylus in Canvas Curse, piloting mechs in Planet Robobot, or fundamentally changing how he transforms in Epic Yarn. Kirby and the Forgotten Land might seem like another addition to that list at first glance, this time warping the traditionally 2D structure into 3D levels. But in reality, this platformer feels like the next big step for a more classic Kirby formula rather than an upheaval of it, and it’s one that skillfully translates the things I love about Kirby into a fresh – but still familiar – new perspective.