La première entrée est toujours la source de l’épingle. La confiance globale est une moyenne pondérée de la fermeté avec laquelle chaque référence étaye les heures de début et de fin retenues ci-dessus ; une référence compte moitié moins pour chaque tranche de 180 jours d’ancienneté par rapport à la plus récente.
Anime News Network[2] reported the film's announcement from Crunchyroll's Anime Expo panel on July 3, 2026.
Anime News Network's report firmly dates the film's Anime Expo announcement to July 3, 2026.
Il manque quelque chose ou une erreur s'est glissée ? Dites-le avec vos mots : un lien qui étaye cette épingle, une autre date de début ou de fin et pourquoi, ou une information absente ou erronée. L'IA la vérifie au regard des sources de l'épingle, en cherche de meilleures et ajoute toute page qui vous donne raison. Les sources de l'épingle restent celles qui comptent le plus.
A delightful cat-based platforming adventure in a cyberpunk world worth exploring.
Silent protagonists are nothing new in video games, but Stray certainly pushes that concept to an interesting place. Part platformer, part traditional adventure game, this cyberpunk world full of neon-soaked robots transforms into a giant jungle gym from your perspective, which is just one foot off the ground. The concept of putting you in the paws of an average cat may be a silly one on the surface, but Stray uses that furry vehicle to tell a genuinely compelling story with some entertaining action along the way. Not all of its ideas land on their feet, but it was impossible to shake the fuzzy feeling it gave me right from the adorable opening minutes.
The fourth in the action role-playing series will be darker than the last iteration - a return to the grittier roots of the original Diablo.
Diablo 4 is on the way - there's plenty more hacking and slashing to be had. The next game in Blizzard's mega-popular franchise was unveiled a good while ago, and its release is drawing ever closer.
Like many of developer Supermassive’s previous games, The Quarry is clearly made both by and for people who love horror movies. From the start, it slowly builds tension and atmosphere, getting you invested by constantly asking you to make small decisions that will guide its teenage cast of potential murder victims. By the time the blood started flying, every choice felt like one more step in a rolling disaster, and that made it nearly impossible to put down. When I went back to replay it again, however, it was impossible to ignore just how non-interactive much of The Quarry actually is. As a spiritual sequel to Until Dawn, it's a better movie, but a worse game.
You follow the story of nine camp counselors who get stuck in the woods for one more night at the end of the summer, with nothing to do but throw one last party before they go back to their lives. There's something stalking them from the treeline (because of course there is) and your choices determine which, if any, of the counselors will be able to survive the night. This setup layers three fairly textbook horror plots on top of each other as you progress, but you can tell that Supermassive Games had a lot of fun figuring out how to connect them together. When you play, you may think you're in one type of horror movie, but you're often in another.
I wouldn’t expect roller skating and third-person shooting to be a chocolate and peanut butter situation, but Rollerdrome proves it can be just that. By essentially inventing a new single-player sport, OlliOlli World developer Roll7 has found enough ways to make both sides of this unique coin shine without getting overwhelming. Wrap that package in an intriguing world with more going on beyond the sport than you might expect, and I’ve found myself lost in match after match of skate-shooting mayhem.