The first entry is always the pin's source. Overall confidence is a weighted average of how firmly each reference supports the start and end times used above; a reference counts half as much for every 180 days older than the newest.
Date has passed, but ign.com does not confirm it happened then; unverified.
Sony’s PS VR2 tech-specs page lists the OLED 2000 x 2040 per-eye panels at 90/120Hz, approx. 110-degree field of view, 4 embedded tracking cameras plus an IR eye-tracking camera per eye, headset vibration, USB Type-C, built-in microphone and the Sense controller’s capacitive, IR LED and trigger-effect features.[1]
NPR's review (published 21 February 2023) notes the PS VR2 "launched on Wednesday alongside... Horizon Call of the Mountain", matching the pin's stored 22 February 2023 launch date (a Wednesday), with the review appearing the day before.[1]
Sony's own PlayStation[2] Blog states "PlayStation VR2 is officially launching on February 22, 2023", an exact match to the pin's stored date, published roughly 3.5 months ahead as the original announcement.
Something missing or wrong? Say it in your own words: a link that backs this pin up, a different start or end date and why, or a fact it lacks or gets wrong. The AI checks it against this pin's sources, searches for better ones, and adds any page that backs you up. The pin's own sources still count most.
Like many of developer Supermassive’s previous games, The Quarry is clearly made both by and for people who love horror movies. From the start, it slowly builds tension and atmosphere, getting you invested by constantly asking you to make small decisions that will guide its teenage cast of potential murder victims. By the time the blood started flying, every choice felt like one more step in a rolling disaster, and that made it nearly impossible to put down. When I went back to replay it again, however, it was impossible to ignore just how non-interactive much of The Quarry actually is. As a spiritual sequel to Until Dawn, it's a better movie, but a worse game.
You follow the story of nine camp counselors who get stuck in the woods for one more night at the end of the summer, with nothing to do but throw one last party before they go back to their lives. There's something stalking them from the treeline (because of course there is) and your choices determine which, if any, of the counselors will be able to survive the night. This setup layers three fairly textbook horror plots on top of each other as you progress, but you can tell that Supermassive Games had a lot of fun figuring out how to connect them together. When you play, you may think you're in one type of horror movie, but you're often in another.
Modern Warfare 2's greatest strength is that it doesn't have a gimmick, because it doesn't need one.All Modern Warfare 2 needs to be is a great shooter, and it delivers. This is the Cal
Modern Warfare 2's greatest strength is that it doesn't have a gimmick, because it doesn't need one.
All Modern Warfare 2 needs to be is a great shooter, and it delivers. This is the Call of Duty experience, deconstructed, reconsidered, and obsessively optimized over 15 uninterrupted years of iteration. I know when I'm playing a Black Ops game because it has offbeat arcade modes and the latest iteration of Nuketown. I know I'm playing a Modern Warfare game because the shooting is so finely tuned that I want to take my Gunsmith build out to dinner. Infinity Ward has officially mastered the instant gratification of aiming down sights and deleting targets.
That goes a long way, though some of Modern Warfare 2's biggest swings, such as revamped progression and a genre-bending campaign, are less elegant. It also suffers from an obtuse UI, fits of crashes, weird bugs, and the unexplained absence of basic features like stat tracking. But altogether, it's a good year for Call of Duty.