原标题: Killzoneô Shadow Fall
第一项始终是图钉的来源。总体可信度是各份资料对上方所用开始和结束时间支持程度的加权平均;资料每比最新的一份旧 180 天,权重减半。
依据该条目的描述,事件按标注日期发生:“……在PS4独占首发游戏上全力押注,其中之一便是长寿第一人称射击系列的又一新作……”
Wikipedia confirms Killzone: Shadow Fall "was released on 15 November 2013... as a launch title for the PlayStation[1] 4 in North America", matching the pin's stored 14-15 November 2013 date.
Game Informer's review, published 15 November 2013, confirms Killzone: Shadow Fall launched as a PS4 launch title that same day, matching the pin's stored date exactly.
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A proper remake might be rising from the grave next year, but the festering corpse of Dead Space has come lurching back to life early in the form of The Callisto Protocol. This spiritual successor to the sci-fi survival horror series recreates the haunting blood-streaked hallways and space zombie-slaying hallmarks first established on the USG Ishimura back in 2008, and injects the gore with more awe than ever before thanks to some strikingly detailed splashes of blood and guts. Unfortunately, while the mutant dismemberment has never been more vivid, The Callisto Protocol’s shortcomings appear just as clearly. Occasional control annoyances, imbalanced combat, and a general absence of innovation result in a roughly eight-hour massacre that’s gratifyingly gruesome, but never quite as great as the series that inspired it.
与开发商 Supermassive 以往的许多作品一样,《采石场惊魂》显然是由热爱恐怖片的人、为热爱恐怖片的人打造的。从一开始,它就缓慢积累紧张感与氛围,不断要求你做出一个个小决定,引导这群随时可能惨遭杀害的青少年角色,让你渐渐投入其中。等到鲜血四溅时,每一个选择都像是这场滚雪球式灾难中的又一步,让人几乎无法放下手柄。然而,当我再次重玩时,却无法忽视《采石场惊魂》中有相当多的部分其实毫无互动性可言。作为 《直到黎明》的精神续作,它是一部更好的电影,却是一款更差的游戏。
故事讲述九名夏令营辅导员在夏末被困林中,不得不多留一晚,在回归各自生活之前,除了再开一场派对之外无事可做。树林边缘有什么东西正在跟踪他们(当然少不了这一出),而你的选择将决定这些辅导员中谁能活过这一夜——如果还有人能活下来的话。随着剧情推进,这一设定把三条相当教科书式的恐怖片情节层层叠加在一起,但看得出 Supermassive Games 在思考如何把它们串联起来时玩得非常开心。游玩过程中,你也许以为自己身处某一类恐怖片,实际上往往身处另一类。
Never mind the numerous necromorphs, the tortured torsos sprouting out of walls, or the terrifyingly towering space sphincter – the thing I was most scared of going into the Dead Space remake is that it wouldn't live up to my fond memories of the fantastically horrific 2008 original. After just over 12 hours spent stalking through the revitalized USG Ishimura I’m happy to report that of the many things to legitimately fear about this haunted space hulk, that was not one of them. This new Dead Space enhances the original in almost every way, using a Plasma Cutter to drop its ugliest appendages on the cutting room floor while preserving the essence of what made its distinctly dismemberment-heavy shooting so special, and grafting on welcome new character details in order to present its creepy sci-fi horror story in its very best light – and its most intimidating shadows.
At first glance, Two Rock, Arizona is merely a backwater town occupied by little more than tumbleweed and a few rows of houses. But very little is as it first appears, and all it takes to reveal As Dusk Falls’ many layers of storytelling depth is one small, decades-spanning tragedy. And it’s all about the story, since this is a choose-your-own-adventure-style graphic novel that cleverly pulls ideas from games like Telltale’s The Walking Dead series and 13 Sentinels: Aegis Rim. Each member of this voice-acting cast of unique and interesting characters has their own, often conflicting emotional stakes that accelerate the story in seemingly hundreds of logical and intelligently connected directions. Through the powerful and often far-reaching consequences of your own actions, this small town is gradually unveiled as a powder keg full of secrets, vices, and familial bonds that run far deeper than any outsider is initially led to expect.