Growing up as a child of the 90s, whenever I stepped into an arcade, I’d always do a walk around to see what they had before putting my quarters into any machines. This usually didn’t last very long because as soon as I saw a Teenage Mutant Ninja Turtles cabinet, I’d shout to my friends “They got Turtles!” and we’d rush on over.
It’s abundantly clear that the developers at Tribute Games share a similar love for the 90s TMNT beat-em-ups. Teenage Mutant Ninja Turtles: Shredder’s Revenge is nothing but unwaveringly reverent to the classic 1989 Teenage Mutant Ninja Turtles Arcade game, and more prominently, 1991’s Turtles in Time. Best of all, it transforms the arcadey quarter-munching design of combat into something much more skill forward while still maintaining the same button mashy appeal. Put simply, Shredder’s Revenge is a prime example of how to breathe new life into a classic arcade beat-em-up.
最初の項目は常にピンの出典です。全体の確度は、各資料が上記の開始・終了時刻をどれだけ強く裏付けているかの加重平均です。最新の資料より180日古くなるごとに、重みは半分になります。
Happened as dated, per ign.com: "…ng your progress. The whole game can be completed in about two hours, so arcade mode isn't as daunti…"
Wikipedia's Shredder's Revenge article lists the seven playable characters with their own "range, speed, and power" and describes Arcade and Story modes and Radical Mode.
Gematsu reports Shredder's Revenge "will launch for PlayStation 4, Xbox One, Switch, and PC via Steam on June 16", matching the pin's stored 16 June 2022 date.
PSU's own headline states "Teenage Mutant Ninja Turtles: Shredder's Revenge Gets PS4 Release on June 16, 2022", matching the pin's stored date, though the page itself returned a 403 error on this fetch and could not be independently verified.
足りない点や誤りがありますか? このピンを裏付けるリンク、別の開始日・終了日とその理由、欠けている情報や誤っている情報を、自由に書いてください。AIがこのピンの出典と照らし合わせ、より良い情報源を探し、裏付けとなるページがあれば参考資料として追加します。ピン自身の出典が引き続き最も重視されます。
A proper remake might be rising from the grave next year, but the festering corpse of Dead Space has come lurching back to life early in the form of The Callisto Protocol. This spiritual successor to the sci-fi survival horror series recreates the haunting blood-streaked hallways and space zombie-slaying hallmarks first established on the USG Ishimura back in 2008, and injects the gore with more awe than ever before thanks to some strikingly detailed splashes of blood and guts. Unfortunately, while the mutant dismemberment has never been more vivid, The Callisto Protocol’s shortcomings appear just as clearly. Occasional control annoyances, imbalanced combat, and a general absence of innovation result in a roughly eight-hour massacre that’s gratifyingly gruesome, but never quite as great as the series that inspired it.
I hold the Bayonetta series’ combat in such high esteem that I’d consider it in the top five or so combat systems of all time, right next to the Devil May Cry, God of War, Ninja Gaiden, and Batman Arkham games. It’s just incredible to look at, feels equally amazing to play, and is jam packed with opportunities for style and creativity thanks to the wide assortment of wild weapons at your disposal. Bayonetta 3 just further cements its legacy, strutting out with a surprising sequel in that it actually takes a lot of risks with changing up its established formula in an effort to revitalize a combat system that only slightly evolved between the first two games. Fortunately those risks pay off. Bayonetta 3 is an invigorated sequel with fresh new ideas that embolden its 13-year-old combat system, an impressive amount of variety throughout its 10 to 12-hour campaign, and more of that trademark sexy Bayonetta style that makes the series one of a kind.
At first I was afraid, I was petrified – I kept thinking "how could Respawn follow up on its outstanding Star Wars Jedi: Fallen Order?" But then I spent so many nights playing the sequel finding out how they got it right and Cal Kestis grew strong, and I learned how to get along. And now we’re back, in outer space… okay, okay, don’t leave! I’ll stop. The point is that with vastly expanded combat options, bigger, more open maps, vastly more abilities to play with, and enough collectable stuff to fill a Correllian freighter, Star Wars Jedi: Survivor is in many ways the Batman: Arkham City to Fallen Order’s Arkham Asylum. And much like the Arkham games did for Batman, nothing else convincingly captures playing as a Force user quite as well as this.
探索する価値のあるサイバーパンク世界を舞台に、猫が主役の心温まるプラットフォーム・アドベンチャー。
言葉を話さない主人公はビデオゲームでは珍しくないが、『Stray』はそのコンセプトを実に興味深い場所へと押し進めている。プラットフォーマーと従来型アドベンチャーが半々に混ざった本作では、ネオンに濡れたロボットたちが暮らすサイバーパンクの世界が、地面からわずかしか離れていないプレイヤーの視点からは巨大なジャングルジムへと姿を変える。ごく普通の猫の足に身を置くという発想は表面的には他愛ないものかもしれないが、『Stray』はその毛むくじゃらの乗り物を使って、道中の楽しいアクションを交えつつ、本当に心をつかむ物語を語ってみせる。すべてのアイデアが猫のように足から着地するわけではないが、愛らしい冒頭の数分から与えられたふわふわとした気持ちは、どうしても振り払えなかった。
デベロッパーSupermassiveのこれまでの作品の多くと同じく、The Quarryはホラー映画を愛する人々によって、そしてそうした人々のために作られた作品であることが明らかだ。序盤からじわじわと緊張感と雰囲気を積み上げ、殺される可能性のあるティーンエイジャーたちの行く末を左右する小さな選択を絶えず迫ることで、プレイヤーを物語へ引き込んでいく。血しぶきが飛び始める頃には、どの選択も転がり落ちていく惨劇への一歩に感じられ、手を止めるのがほとんど不可能になっていた。しかし、もう一度プレイし直してみると、The Quarryの大部分が実際にはいかに非インタラクティブであるかを無視できなくなった。 Until Dawnの精神的続編として、映画としては優れているが、ゲームとしては劣っている。
物語の主役は、夏の終わりにもう一晩だけ森に足止めされた9人のキャンプ・カウンセラーたち。日常に戻る前の最後のパーティーを開くくらいしかやることはない。だが(当然ながら)木立の向こうから彼らを狙う何かが潜んでおり、カウンセラーの誰が夜を生き延びられるのか、あるいは誰も生き延びられないのかは、プレイヤーの選択次第だ。この設定は進行するにつれてかなり定石どおりのホラーのプロットを3つ重ね合わせていくが、Supermassive Gamesがそれらをどう結びつけるかを考えるのを大いに楽しんだのが伝わってくる。プレイ中はあるタイプのホラー映画の中にいると思っていても、実は別のタイプの映画の中にいることがよくあるのだ。
2019年と2020年に発売された バイオハザード RE:2 と RE:3 という高品質なリメイクを見れば、カプコンがバイオハザード4の再構築でも同じように見事な仕事をするのは間違いないと思えた。それでも、2005年の伝説的アクションホラーをリメイクした2023年版のスタートボタンを押したとき、これほど強烈に膝を崩され、16時間に及ぶ緊張と高揚の中へ頭から叩き込まれるとは思ってもみなかった。完全に生まれ変わったこのキャンペーンは、考えうるほぼすべての面でオリジナルを劇的に上回っている。スペインの田舎という舞台ははるかに不気味になり、テンポは1分たりとも無駄がないほど引き締められ、操作系は現代化されて、本作ならではのダイナミックなシューティングの手触りが真価を発揮している。私は18年間、バイオハザード4と同じ興奮を味わわせてくれるゲームを待ち続けてきた。結局のところ、ずっと待っていたのは「もう一つのバイオハザード4」だったのだ。
When it comes to over-the-top roleplaying games, it’s hard to beat the bonkers worlds and stories I’ve come to expect from the Xenoblade Chronicles saga. With Xenoblade Chronicles 3, massive improvements have been made to combat, quest design, and the RPG sandbox, while retaining the absurd and awesome environments, and a laser-focus on great characters and an impressive (if convoluted) story. Of course, while this third entry evolves in some key areas that make the epic journey more consistently fun than the two mainline games that came before it, it also repeats some of the same mistakes, including sloppy writing, weak bosses, and graphics that often leave something to be desired. Even so, Xenoblade Chronicles 3 is already competing for the spot as my favorite iteration of this beloved series.
Historically, Splatoon’s single-player campaigns have focused on acclimating you to the waters of its much more frantic and churning multiplayer battle modes. Splatoon 3’s campaign — dubbed The Return of the Mammalians — starts in territory so familiar that I was initially worried I was about to spend the next several hours slogging through tutorials on fundamentals I’d learned two games ago. Thankfully, the rug was quickly pulled out from under me, leading to a brand-new take on the series’ hub world design mixed with some of the best ideas of Splatoon 2’s Octo Expansion. Splatoon 3 boldly let me decide on whether or not to blaze my own path toward any of its 70 bite-sized, inventive missions, and choose where to go next when exploring its fuzzy ooze-filled world. A lot of the enemies I found there were unchanged from previous Splatoons, but I had a great time navigating the large variety of objectives all the way to the campaign’s explosively satisfying finale.
Never mind the numerous necromorphs, the tortured torsos sprouting out of walls, or the terrifyingly towering space sphincter – the thing I was most scared of going into the Dead Space remake is that it wouldn't live up to my fond memories of the fantastically horrific 2008 original. After just over 12 hours spent stalking through the revitalized USG Ishimura I’m happy to report that of the many things to legitimately fear about this haunted space hulk, that was not one of them. This new Dead Space enhances the original in almost every way, using a Plasma Cutter to drop its ugliest appendages on the cutting room floor while preserving the essence of what made its distinctly dismemberment-heavy shooting so special, and grafting on welcome new character details in order to present its creepy sci-fi horror story in its very best light – and its most intimidating shadows.