The first entry is always the pin's source. Overall confidence is a weighted average of how firmly each reference supports the start and end times used above; a reference counts half as much for every 180 days older than the newest.
Released on 20 February 2018, per en.wikipedia.org[2]: "Age of Empires: Definitive Edition, a remastered version of the game, was released on February 20, 2018."
Wikipedia's Age of Empires article describes the original's twelve civilizations and four ages and says the Definitive Edition added 4K graphics, "online multiplayer through Xbox Live servers" and "better pathfinding", was "delayed until February 20, 2018" and developed "in partnership with Forgotten Empires and Tantalus Media".
GameSpot reports the PC release date for Age of Empires: Definitive Edition was "Set For October" in an article published 30 August 2017, consistent with the pin's stored 19 October 2017 date.
Gamesplanet's Gamescom 2017 coverage, published 22 August 2017, confirms remastered Age of Empires titles were unveiled and "scheduled for October 19th," matching the pin's stored date exactly.
Something missing or wrong? Say it in your own words: a link that backs this pin up, a different start or end date and why, or a fact it lacks or gets wrong. The AI checks it against this pin's sources, searches for better ones, and adds any page that backs you up. The pin's own sources still count most.
Following a 20-plus year wait, RPG fans will finally return to the Forgotten Realms of the popular Baldur's Gate franchise. But the Dungeons & Dragons-based sequel has much more going for it than players' long-brimming anticipation. Developed by Larian Studios — the team behind acclaimed RPG series Divinity — Baldur's Gate III represents that rare dream pairing of a beloved property with the studio best suited to adapting it. Toss in the fact that this hotly anticipated PC game has been honed over two years of fan feedback-fueled early access, and we can't wait to party up and teach those ugly mind flayers some manners.
In light of the high-quality remakes of Resident Evil 2 and 3 released in 2019 and 2020, it felt like a safe bet that Capcom would do an equally admirable job of rebuilding Resident Evil 4. Even so, when I hit the start button on this 2023 remake of the legendary 2005 action-horror game I wasn’t prepared for how forcefully it would knock my knees out from under me and suplex me headfirst into 16 hours of sustained tension and exhilaration. This fully revitalised campaign dramatically one-ups the original in almost every conceivable way. Its Spanish countryside setting is substantially more sinister, its pacing has been tightened to the point where hardly a single minute is wasted, and its controls have been modernised in order to allow its signature dynamic shooting mechanics to really shine. I’ve been waiting 18 years for a game to thrill me in the same way as Resident Evil 4; as it turns out, this whole time I’ve just been waiting for another Resident Evil 4.
You almost have to admire the hedonism of looking at The Last of Us Remastered, which is still visually impressive eight years later, and saying, “Yeah, that looks pretty good, but we can do better.” There’s very little left to be said about the original The Last of Us, a potent, post-apocalyptic cocktail of stealth, survival, and slaughter that’s revered for its haunting storytelling in an amazingly well-crafted world. You almost certainly knew that. It’s widely lauded as one of the best games of all time and one of the few to get a 10 from IGN, but I reckon you knew that, too. In fact, it’s a game so nice they built it thrice, which is where we find ourselves with The Last of Us Part I – now the third version of Naughty Dog’s 2013 masterpiece to arrive inside a decade.
From the first honk of the series’ iconic countdown klaxon, there are moments during Gran Turismo 7 when it feels almost like a remake of the 1997 original. In the space of a moment I’m 16 again and stuffing earthshaking turbos into a bright red Mitsubishi GTO, wondering how I’m going to be able to beat my dad around Trial Mountain when he always gets the DualShock and I have to make do with our only other controller – a terrible, translucent blue aftermarket job with no analogue sticks. That’s a kind of magic a video game series can’t buy; it can only earn. Gran Turismo 7 has that magic; that compulsive car upgrade loop the series established, plus the hot looks and sterling handling to back it up. But there’s a lot more to Gran Turismo 7 than the sum of its nostalgia – even if there are still a few traditions it should’ve left in its rear-view mirror.
Never mind the numerous necromorphs, the tortured torsos sprouting out of walls, or the terrifyingly towering space sphincter – the thing I was most scared of going into the Dead Space remake is that it wouldn't live up to my fond memories of the fantastically horrific 2008 original. After just over 12 hours spent stalking through the revitalized USG Ishimura I’m happy to report that of the many things to legitimately fear about this haunted space hulk, that was not one of them. This new Dead Space enhances the original in almost every way, using a Plasma Cutter to drop its ugliest appendages on the cutting room floor while preserving the essence of what made its distinctly dismemberment-heavy shooting so special, and grafting on welcome new character details in order to present its creepy sci-fi horror story in its very best light – and its most intimidating shadows.