第一项始终是图钉的来源。总体可信度是各份资料对上方所用开始和结束时间支持程度的加权平均;资料每比最新的一份旧 180 天,权重减半。
Broadcast start date confirmed on the title's own MyAnimeList listing.
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A proper remake might be rising from the grave next year, but the festering corpse of Dead Space has come lurching back to life early in the form of The Callisto Protocol. This spiritual successor to the sci-fi survival horror series recreates the haunting blood-streaked hallways and space zombie-slaying hallmarks first established on the USG Ishimura back in 2008, and injects the gore with more awe than ever before thanks to some strikingly detailed splashes of blood and guts. Unfortunately, while the mutant dismemberment has never been more vivid, The Callisto Protocol’s shortcomings appear just as clearly. Occasional control annoyances, imbalanced combat, and a general absence of innovation result in a roughly eight-hour massacre that’s gratifyingly gruesome, but never quite as great as the series that inspired it.
与开发商 Supermassive 以往的许多作品一样,《采石场惊魂》显然是由热爱恐怖片的人、为热爱恐怖片的人打造的。从一开始,它就缓慢积累紧张感与氛围,不断要求你做出一个个小决定,引导这群随时可能惨遭杀害的青少年角色,让你渐渐投入其中。等到鲜血四溅时,每一个选择都像是这场滚雪球式灾难中的又一步,让人几乎无法放下手柄。然而,当我再次重玩时,却无法忽视《采石场惊魂》中有相当多的部分其实毫无互动性可言。作为 《直到黎明》的精神续作,它是一部更好的电影,却是一款更差的游戏。
故事讲述九名夏令营辅导员在夏末被困林中,不得不多留一晚,在回归各自生活之前,除了再开一场派对之外无事可做。树林边缘有什么东西正在跟踪他们(当然少不了这一出),而你的选择将决定这些辅导员中谁能活过这一夜——如果还有人能活下来的话。随着剧情推进,这一设定把三条相当教科书式的恐怖片情节层层叠加在一起,但看得出 Supermassive Games 在思考如何把它们串联起来时玩得非常开心。游玩过程中,你也许以为自己身处某一类恐怖片,实际上往往身处另一类。
It is still unbelievable to me that after 26 years of linear, straightforward RPGs, developer Game Freak really looked Pokémon players dead in the eye and said, “It’s fine, go wherever you want.” In the lead-up to the launch of Pokémon Scarlet and Violet, I thought this claim would end up being a marketing gimmick, a little joke, something we’d all be mad about later. But from the moment I left the hallowed halls of Uva Academy, that promise has been wonderfully fulfilled, with open-world, open-ended gameplay serving as a shining beacon for the future of this beloved franchise. And yet, a finger on the cursed Mankey’s paw has curled anyway – Scarlet and Violet’s wonderfully innovative design is dramatically undermined by the numerous ways in which they feel deeply unfinished, with issues ranging from an incomplete world to massive and ubiquitous technical problems. So even though I want to celebrate how this generation reinvents and reinvigorates the world of Pokémon, I can’t without putting a great big warning label on it.
一场以猫为主角的迷人平台冒险,置身于一个值得探索的赛博朋克世界。
沉默的主角在电子游戏里并不新鲜,但《Stray》无疑把这一概念推向了一个有趣的方向。本作一半是平台跳跃,一半是传统冒险游戏,这个充满霓虹浸染机器人的赛博朋克世界,从你距地面仅一拃高的视角看去,变成了一座巨大的攀爬乐园。让你扮演一只普通猫咪的设想表面上或许有些傻气,但《Stray》借这个毛茸茸的载体,讲述了一个真正引人入胜的故事,途中还穿插着颇具娱乐性的动作场面。它并非所有想法都能稳稳落地,但从开场那几分钟的可爱瞬间起,那股温软的感觉就再也挥之不去。