It is still unbelievable to me that after 26 years of linear, straightforward RPGs, developer Game Freak really looked Pokémon players dead in the eye and said, “It’s fine, go wherever you want.” In the lead-up to the launch of Pokémon Scarlet and Violet, I thought this claim would end up being a marketing gimmick, a little joke, something we’d all be mad about later. But from the moment I left the hallowed halls of Uva Academy, that promise has been wonderfully fulfilled, with open-world, open-ended gameplay serving as a shining beacon for the future of this beloved franchise. And yet, a finger on the cursed Mankey’s paw has curled anyway – Scarlet and Violet’s wonderfully innovative design is dramatically undermined by the numerous ways in which they feel deeply unfinished, with issues ranging from an incomplete world to massive and ubiquitous technical problems. So even though I want to celebrate how this generation reinvents and reinvigorates the world of Pokémon, I can’t without putting a great big warning label on it.
第一项始终是图钉的来源。总体可信度是各份资料对上方所用开始和结束时间支持程度的加权平均;资料每比最新的一份旧 180 天,权重减半。
Date has passed, but ign.com does not confirm it happened then; unverified.
Wikipedia confirms Pokemon Scarlet and Violet "were announced in February 2022 and released on 18 November 2022," an exact match to the pin's stored date.
Nintendo Life's own headline, "Pokémon Scarlet And Violet Releases 18th November," published 1 June 2022, independently previews the same 18 November 2022 release date the pin stores, though the page itself could not be retrieved to confirm further detail.
有遗漏或错误吗?用你自己的话说明:能佐证此图钉的链接、不同的开始或结束日期及理由,或缺失、有误的信息。AI 会对照此图钉的来源进行核实,搜索更好的来源,并添加任何支持你说法的页面。图钉自身的来源仍然最重要。
When it comes to over-the-top roleplaying games, it’s hard to beat the bonkers worlds and stories I’ve come to expect from the Xenoblade Chronicles saga. With Xenoblade Chronicles 3, massive improvements have been made to combat, quest design, and the RPG sandbox, while retaining the absurd and awesome environments, and a laser-focus on great characters and an impressive (if convoluted) story. Of course, while this third entry evolves in some key areas that make the epic journey more consistently fun than the two mainline games that came before it, it also repeats some of the same mistakes, including sloppy writing, weak bosses, and graphics that often leave something to be desired. Even so, Xenoblade Chronicles 3 is already competing for the spot as my favorite iteration of this beloved series.
In the 87 hours that it took me to beat Elden Ring, I was put through an absolute wringer of emotion: Anger as I was beaten down by its toughest challenges, exhilaration when I finally overcame them, and a fair amount of sorrow for the mountains of exp I lost along the way to some of the toughest boss encounters FromSoftware has ever conceived. But more than anything else I was in near-constant awe – from the many absolutely jaw-dropping vistas, the sheer scope of an absolutely enormous world, the frequently harrowing enemies, and the way in which Elden Ring nearly always rewarded my curiosity with either an interesting encounter, a valuable reward, or something even greater. FromSoftware takes the ball that The Legend of Zelda: Breath of the Wild got rolling and runs with it, creating a fascinating and dense open world about freedom and exploration above all else, while also somehow managing to seamlessly weave a full-on Dark Souls game into the middle of it. It shouldn’t be a surprise to anyone that Elden Ring ended up as one of the most unforgettable gaming experiences I’ve ever had.
When a game hits on a good idea, some developers are content to play it safe for the sequel, making a few refinements but largely stick to what worked the first time. That totally makes sense. But Mario + Rabbids: Sparks of Hope is not that kind of sequel; even though Mario + Rabbids: Kingdom Battle surprised us all with its smart XCOM-style tactics in Nintendo clothing, this followup maintains its best ideas but reinvents itself to the point where it immediately feels very different. It’s bigger and better in nearly every way, with a more freeform and customizable take on combat and an almost completely rethought overworld that’s much less linear and absolutely packed with puzzles. The story’s all over the place and the Switch can’t always handle everything smoothly, but it’s a fantastic game that can be played as either an enjoyable cakewalk or a deep, demanding tactical challenge, all while maintaining its zany sense of humor.
Picking back up in the post-Rabbid invasion Mushroom Kingdom, things immediately get even weirder when a giant manta ray from space arrives to cause trouble. The story is actually one of Sparks of Hope’s few missteps: the original’s trans-dimensional blending of Mario characters and goofball Rabbids is completely absurd, but it kind of makes sense in its own way. This time, though, the completely unrelated enemy spreads what’s effectively Ganon’s corrupt ooze with eyeballs from Breath of the Wild everywhere, and most but not all of her minions are also Rabbids for some reason? Also we have a spaceship for traveling between literal worlds? It makes Kingdom Battle look grounded in reality by comparison, which is something I never thought I’d say about that game. I wasn’t expecting deep lore or anything, but it’s kind of a mess. It does consistently have some pretty good jokes, though, so at least I was chuckling as I was scratching my head.
I hold the Bayonetta series’ combat in such high esteem that I’d consider it in the top five or so combat systems of all time, right next to the Devil May Cry, God of War, Ninja Gaiden, and Batman Arkham games. It’s just incredible to look at, feels equally amazing to play, and is jam packed with opportunities for style and creativity thanks to the wide assortment of wild weapons at your disposal. Bayonetta 3 just further cements its legacy, strutting out with a surprising sequel in that it actually takes a lot of risks with changing up its established formula in an effort to revitalize a combat system that only slightly evolved between the first two games. Fortunately those risks pay off. Bayonetta 3 is an invigorated sequel with fresh new ideas that embolden its 13-year-old combat system, an impressive amount of variety throughout its 10 to 12-hour campaign, and more of that trademark sexy Bayonetta style that makes the series one of a kind.
Kirby is no stranger to reinvention. His ability to transform himself into all sorts of shapes and sizes aside, the games he’s in often experiment with new settings and gimmicks as well – whether it’s rolling a limbless Kirby with the DS stylus in Canvas Curse, piloting mechs in Planet Robobot, or fundamentally changing how he transforms in Epic Yarn. Kirby and the Forgotten Land might seem like another addition to that list at first glance, this time warping the traditionally 2D structure into 3D levels. But in reality, this platformer feels like the next big step for a more classic Kirby formula rather than an upheaval of it, and it’s one that skillfully translates the things I love about Kirby into a fresh – but still familiar – new perspective.
一场以猫为主角的迷人平台冒险,置身于一个值得探索的赛博朋克世界。
沉默的主角在电子游戏里并不新鲜,但《Stray》无疑把这一概念推向了一个有趣的方向。本作一半是平台跳跃,一半是传统冒险游戏,这个充满霓虹浸染机器人的赛博朋克世界,从你距地面仅一拃高的视角看去,变成了一座巨大的攀爬乐园。让你扮演一只普通猫咪的设想表面上或许有些傻气,但《Stray》借这个毛茸茸的载体,讲述了一个真正引人入胜的故事,途中还穿插着颇具娱乐性的动作场面。它并非所有想法都能稳稳落地,但从开场那几分钟的可爱瞬间起,那股温软的感觉就再也挥之不去。
Like many, I’ve been waiting for a truly excellent Harry Potter game since I was in the third grade. In that time, we’ve gotten some respectable LEGO Potter games, an underwhelming EA Sports Quidditch game for some reason, and even suffered through the fevered nightmare that is Harry Potter Kinect. But none of these has come close to fulfilling that fantasy of receiving a Hogwarts admission letter that opens the door to a secret world. With Hogwarts Legacy, I’m happy to say that we finally got a Harry Potter game that captures some of that magic. Its open world map absolutely nails the vibe of Hogwarts School of Witchcraft and Wizardry, it has spellcasting combat that’s stupefyingly good, the characters that inhabit it are charming and unforgettable, and it is positively brimming with countless diversions to soak up dozens of hours of your time. It may not be the most impressive technical achievement and it is certainly cursed with a lack of enemy variety, but none of Hogwarts Legacy’s issues can cast a Descendo charm on this triumphant visit to the Wizarding World.
The Legend of Zelda: Breath of the Wild reinvented a 30-year-old series in a way we rarely see. After Skyward Sword offered a slightly more linear, story-driven campaign than most fans were used to, Breath of the Wild readjusted dramatically in the opposite direction. Suddenly you could go anywhere and climb anything in any order you wanted, and goodness gracious was there a whole lot to choose from.
There are plenty of fair criticisms to throw at Breath of the Wild, with common ones being its lack of traditional Zelda dungeons and items. But what’s truly impressive is how much it maintained the heart of a Zelda game even as it altered nearly every system around it. To a certain extent, Zelda has always been about exploration and choice, and Breath of the Wild simply leaned into and enabled those aspects of itself above all else, now making the world a place that would react to those choices as well. There’s just so much to see, so many people to meet and secrets to find hidden throughout this long-since devastated version of Hyrule.
From the very first punch, Sifu is utterly uncompromising in its design. Absolver developer Sloclap’s latest martial arts beat-em-up is bold, its combat exquisite, its animation top-notch, its music outstanding, and its story – while very simple – is poignant and elegantly told. It’s also unforgiving and unapologetic, with pockets of frustrating moments during which I was certainly not in my happy place. But by the end, Sifu offered me a nearly unparalleled sense of mastery and accomplishment, and I can’t imagine that I would’ve enjoyed it half as much if it pulled its punches.