I hold the Bayonetta series’ combat in such high esteem that I’d consider it in the top five or so combat systems of all time, right next to the Devil May Cry, God of War, Ninja Gaiden, and Batman Arkham games. It’s just incredible to look at, feels equally amazing to play, and is jam packed with opportunities for style and creativity thanks to the wide assortment of wild weapons at your disposal. Bayonetta 3 just further cements its legacy, strutting out with a surprising sequel in that it actually takes a lot of risks with changing up its established formula in an effort to revitalize a combat system that only slightly evolved between the first two games. Fortunately those risks pay off. Bayonetta 3 is an invigorated sequel with fresh new ideas that embolden its 13-year-old combat system, an impressive amount of variety throughout its 10 to 12-hour campaign, and more of that trademark sexy Bayonetta style that makes the series one of a kind.
第一项始终是图钉的来源。总体可信度是各份资料对上方所用开始和结束时间支持程度的加权平均;资料每比最新的一份旧 180 天,权重减半。
Happened as dated, per ign.com: "…is especially disappointing because it starts out so promisingly. It opens with a surprisingly dark…"
Wikipedia's article on Bayonetta 3 gives the PlatinumGames/Nintendo credits, Kamiya as supervising director, the Homunculi story, Witch Time, Demon Slave and Demon Masquerade mechanics and Viola's parry-based Witch Time.
Siliconera confirms Bayonetta 3's exact release date as "October 28, 2022, exclusively on the Nintendo Switch," precisely matching the pin's stored date.
Game Rant likewise confirms the "October 28, 2022" release date revealed via a new gameplay trailer, matching the pin's stored date exactly.
有遗漏或错误吗?用你自己的话说明:能佐证此图钉的链接、不同的开始或结束日期及理由,或缺失、有误的信息。AI 会对照此图钉的来源进行核实,搜索更好的来源,并添加任何支持你说法的页面。图钉自身的来源仍然最重要。
When it comes to over-the-top roleplaying games, it’s hard to beat the bonkers worlds and stories I’ve come to expect from the Xenoblade Chronicles saga. With Xenoblade Chronicles 3, massive improvements have been made to combat, quest design, and the RPG sandbox, while retaining the absurd and awesome environments, and a laser-focus on great characters and an impressive (if convoluted) story. Of course, while this third entry evolves in some key areas that make the epic journey more consistently fun than the two mainline games that came before it, it also repeats some of the same mistakes, including sloppy writing, weak bosses, and graphics that often leave something to be desired. Even so, Xenoblade Chronicles 3 is already competing for the spot as my favorite iteration of this beloved series.
鉴于2019年和2020年推出的 《生化危机2》 与 《生化危机3》 重制版品质出色,人们有理由相信卡普空在重塑《生化危机4》时同样会交出令人钦佩的答卷。即便如此,当我按下这款2005年传奇动作恐怖游戏2023年重制版的开始键时,仍未料到它会如此强势地让我双腿一软,把我头朝下摔进长达16小时持续不断的紧张与亢奋之中。这场彻底焕新的战役在几乎所有可以想见的方面都大幅超越了原作。西班牙乡村的舞台阴森感大幅提升,节奏被打磨得几乎没有一分钟被浪费,操作也经过现代化改造,让其标志性的动态射击机制真正大放异彩。18年来我一直在等一款能带来与《生化危机4》同样快感的游戏;结果发现,这些年我等的不过是另一款《生化危机4》。
Historically, Splatoon’s single-player campaigns have focused on acclimating you to the waters of its much more frantic and churning multiplayer battle modes. Splatoon 3’s campaign — dubbed The Return of the Mammalians — starts in territory so familiar that I was initially worried I was about to spend the next several hours slogging through tutorials on fundamentals I’d learned two games ago. Thankfully, the rug was quickly pulled out from under me, leading to a brand-new take on the series’ hub world design mixed with some of the best ideas of Splatoon 2’s Octo Expansion. Splatoon 3 boldly let me decide on whether or not to blaze my own path toward any of its 70 bite-sized, inventive missions, and choose where to go next when exploring its fuzzy ooze-filled world. A lot of the enemies I found there were unchanged from previous Splatoons, but I had a great time navigating the large variety of objectives all the way to the campaign’s explosively satisfying finale.
You almost have to admire the hedonism of looking at The Last of Us Remastered, which is still visually impressive eight years later, and saying, “Yeah, that looks pretty good, but we can do better.” There’s very little left to be said about the original The Last of Us, a potent, post-apocalyptic cocktail of stealth, survival, and slaughter that’s revered for its haunting storytelling in an amazingly well-crafted world. You almost certainly knew that. It’s widely lauded as one of the best games of all time and one of the few to get a 10 from IGN, but I reckon you knew that, too. In fact, it’s a game so nice they built it thrice, which is where we find ourselves with The Last of Us Part I – now the third version of Naughty Dog’s 2013 masterpiece to arrive inside a decade.
In the 87 hours that it took me to beat Elden Ring, I was put through an absolute wringer of emotion: Anger as I was beaten down by its toughest challenges, exhilaration when I finally overcame them, and a fair amount of sorrow for the mountains of exp I lost along the way to some of the toughest boss encounters FromSoftware has ever conceived. But more than anything else I was in near-constant awe – from the many absolutely jaw-dropping vistas, the sheer scope of an absolutely enormous world, the frequently harrowing enemies, and the way in which Elden Ring nearly always rewarded my curiosity with either an interesting encounter, a valuable reward, or something even greater. FromSoftware takes the ball that The Legend of Zelda: Breath of the Wild got rolling and runs with it, creating a fascinating and dense open world about freedom and exploration above all else, while also somehow managing to seamlessly weave a full-on Dark Souls game into the middle of it. It shouldn’t be a surprise to anyone that Elden Ring ended up as one of the most unforgettable gaming experiences I’ve ever had.
Like many, I’ve been waiting for a truly excellent Harry Potter game since I was in the third grade. In that time, we’ve gotten some respectable LEGO Potter games, an underwhelming EA Sports Quidditch game for some reason, and even suffered through the fevered nightmare that is Harry Potter Kinect. But none of these has come close to fulfilling that fantasy of receiving a Hogwarts admission letter that opens the door to a secret world. With Hogwarts Legacy, I’m happy to say that we finally got a Harry Potter game that captures some of that magic. Its open world map absolutely nails the vibe of Hogwarts School of Witchcraft and Wizardry, it has spellcasting combat that’s stupefyingly good, the characters that inhabit it are charming and unforgettable, and it is positively brimming with countless diversions to soak up dozens of hours of your time. It may not be the most impressive technical achievement and it is certainly cursed with a lack of enemy variety, but none of Hogwarts Legacy’s issues can cast a Descendo charm on this triumphant visit to the Wizarding World.
From long-awaited sequels and ambitious remakes to even a few potential-packed original projects, here are the 15 games we’re most eager to get our hands on this year.
Thanks to fantastic games like Stray, Tunic and Bayonetta 3, 2022 provided ample reason for players to keep their controllers fully charged. And that’s before you consider these exceptional entries were sandwiched between absolute bangers Elden Ring and God of War Ragnarok.
Modern Warfare 2's greatest strength is that it doesn't have a gimmick, because it doesn't need one.All Modern Warfare 2 needs to be is a great shooter, and it delivers. This is the Cal
Modern Warfare 2's greatest strength is that it doesn't have a gimmick, because it doesn't need one.
All Modern Warfare 2 needs to be is a great shooter, and it delivers. This is the Call of Duty experience, deconstructed, reconsidered, and obsessively optimized over 15 uninterrupted years of iteration. I know when I'm playing a Black Ops game because it has offbeat arcade modes and the latest iteration of Nuketown. I know I'm playing a Modern Warfare game because the shooting is so finely tuned that I want to take my Gunsmith build out to dinner. Infinity Ward has officially mastered the instant gratification of aiming down sights and deleting targets.
That goes a long way, though some of Modern Warfare 2's biggest swings, such as revamped progression and a genre-bending campaign, are less elegant. It also suffers from an obtuse UI, fits of crashes, weird bugs, and the unexplained absence of basic features like stat tracking. But altogether, it's a good year for Call of Duty.
From the very first punch, Sifu is utterly uncompromising in its design. Absolver developer Sloclap’s latest martial arts beat-em-up is bold, its combat exquisite, its animation top-notch, its music outstanding, and its story – while very simple – is poignant and elegantly told. It’s also unforgiving and unapologetic, with pockets of frustrating moments during which I was certainly not in my happy place. But by the end, Sifu offered me a nearly unparalleled sense of mastery and accomplishment, and I can’t imagine that I would’ve enjoyed it half as much if it pulled its punches.
Successful sequels build on their predecessors in multiple ways – think Mass Effect 2, Assassin's Creed 2, and Uncharted 2. They all improve what came before them by conjuring up exciting new gameplay mechanics, developing characters through engaging stories, and switching up mission design to offer variety. In other words, they take a solid base and combine with new elements to create more advanced bonds, much like an alloy… or in this case, an Aloy. Horizon Forbidden West does this with aplomb, building on the already impressive foundations of 2017’s Horizon Zero Dawn to tell a thrilling story full of familiar explosive combat against elaborate robotic foes and blockbuster action sequences, but also adding Witcher-like settlements to the map and filling it out with great side quests. There’s a genuine sense of exploration and loads of completely involving lore behind it all to uncover. The result is a fantastic open-world action-adventure that, despite falling into a couple of its old habits, emphatically delivers on the promises made five years ago.
When a game hits on a good idea, some developers are content to play it safe for the sequel, making a few refinements but largely stick to what worked the first time. That totally makes sense. But Mario + Rabbids: Sparks of Hope is not that kind of sequel; even though Mario + Rabbids: Kingdom Battle surprised us all with its smart XCOM-style tactics in Nintendo clothing, this followup maintains its best ideas but reinvents itself to the point where it immediately feels very different. It’s bigger and better in nearly every way, with a more freeform and customizable take on combat and an almost completely rethought overworld that’s much less linear and absolutely packed with puzzles. The story’s all over the place and the Switch can’t always handle everything smoothly, but it’s a fantastic game that can be played as either an enjoyable cakewalk or a deep, demanding tactical challenge, all while maintaining its zany sense of humor.
Picking back up in the post-Rabbid invasion Mushroom Kingdom, things immediately get even weirder when a giant manta ray from space arrives to cause trouble. The story is actually one of Sparks of Hope’s few missteps: the original’s trans-dimensional blending of Mario characters and goofball Rabbids is completely absurd, but it kind of makes sense in its own way. This time, though, the completely unrelated enemy spreads what’s effectively Ganon’s corrupt ooze with eyeballs from Breath of the Wild everywhere, and most but not all of her minions are also Rabbids for some reason? Also we have a spaceship for traveling between literal worlds? It makes Kingdom Battle look grounded in reality by comparison, which is something I never thought I’d say about that game. I wasn’t expecting deep lore or anything, but it’s kind of a mess. It does consistently have some pretty good jokes, though, so at least I was chuckling as I was scratching my head.
一场以猫为主角的迷人平台冒险,置身于一个值得探索的赛博朋克世界。
沉默的主角在电子游戏里并不新鲜,但《Stray》无疑把这一概念推向了一个有趣的方向。本作一半是平台跳跃,一半是传统冒险游戏,这个充满霓虹浸染机器人的赛博朋克世界,从你距地面仅一拃高的视角看去,变成了一座巨大的攀爬乐园。让你扮演一只普通猫咪的设想表面上或许有些傻气,但《Stray》借这个毛茸茸的载体,讲述了一个真正引人入胜的故事,途中还穿插着颇具娱乐性的动作场面。它并非所有想法都能稳稳落地,但从开场那几分钟的可爱瞬间起,那股温软的感觉就再也挥之不去。