Successful sequels build on their predecessors in multiple ways – think Mass Effect 2, Assassin's Creed 2, and Uncharted 2. They all improve what came before them by conjuring up exciting new gameplay mechanics, developing characters through engaging stories, and switching up mission design to offer variety. In other words, they take a solid base and combine with new elements to create more advanced bonds, much like an alloy… or in this case, an Aloy. Horizon Forbidden West does this with aplomb, building on the already impressive foundations of 2017’s Horizon Zero Dawn to tell a thrilling story full of familiar explosive combat against elaborate robotic foes and blockbuster action sequences, but also adding Witcher-like settlements to the map and filling it out with great side quests. There’s a genuine sense of exploration and loads of completely involving lore behind it all to uncover. The result is a fantastic open-world action-adventure that, despite falling into a couple of its old habits, emphatically delivers on the promises made five years ago.
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Wikipedia confirms 'the full game was released on 18 February 2022' - an exact match for the pin's stored date.
PlayStation's own blog post (25 August 2021) announces Horizon Forbidden West 'coming to both PlayStation 4 and PlayStation 5 on February 18, 2022' - matching the pin's stored release date, though the post itself predates the actual launch by nearly six months as an advance announcement.
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You almost have to admire the hedonism of looking at The Last of Us Remastered, which is still visually impressive eight years later, and saying, “Yeah, that looks pretty good, but we can do better.” There’s very little left to be said about the original The Last of Us, a potent, post-apocalyptic cocktail of stealth, survival, and slaughter that’s revered for its haunting storytelling in an amazingly well-crafted world. You almost certainly knew that. It’s widely lauded as one of the best games of all time and one of the few to get a 10 from IGN, but I reckon you knew that, too. In fact, it’s a game so nice they built it thrice, which is where we find ourselves with The Last of Us Part I – now the third version of Naughty Dog’s 2013 masterpiece to arrive inside a decade.
In the 87 hours that it took me to beat Elden Ring, I was put through an absolute wringer of emotion: Anger as I was beaten down by its toughest challenges, exhilaration when I finally overcame them, and a fair amount of sorrow for the mountains of exp I lost along the way to some of the toughest boss encounters FromSoftware has ever conceived. But more than anything else I was in near-constant awe – from the many absolutely jaw-dropping vistas, the sheer scope of an absolutely enormous world, the frequently harrowing enemies, and the way in which Elden Ring nearly always rewarded my curiosity with either an interesting encounter, a valuable reward, or something even greater. FromSoftware takes the ball that The Legend of Zelda: Breath of the Wild got rolling and runs with it, creating a fascinating and dense open world about freedom and exploration above all else, while also somehow managing to seamlessly weave a full-on Dark Souls game into the middle of it. It shouldn’t be a surprise to anyone that Elden Ring ended up as one of the most unforgettable gaming experiences I’ve ever had.
Like many of developer Supermassive’s previous games, The Quarry is clearly made both by and for people who love horror movies. From the start, it slowly builds tension and atmosphere, getting you invested by constantly asking you to make small decisions that will guide its teenage cast of potential murder victims. By the time the blood started flying, every choice felt like one more step in a rolling disaster, and that made it nearly impossible to put down. When I went back to replay it again, however, it was impossible to ignore just how non-interactive much of The Quarry actually is. As a spiritual sequel to Until Dawn, it's a better movie, but a worse game.
You follow the story of nine camp counselors who get stuck in the woods for one more night at the end of the summer, with nothing to do but throw one last party before they go back to their lives. There's something stalking them from the treeline (because of course there is) and your choices determine which, if any, of the counselors will be able to survive the night. This setup layers three fairly textbook horror plots on top of each other as you progress, but you can tell that Supermassive Games had a lot of fun figuring out how to connect them together. When you play, you may think you're in one type of horror movie, but you're often in another.
The Legend of Zelda: Breath of the Wild reinvented a 30-year-old series in a way we rarely see. After Skyward Sword offered a slightly more linear, story-driven campaign than most fans were used to, Breath of the Wild readjusted dramatically in the opposite direction. Suddenly you could go anywhere and climb anything in any order you wanted, and goodness gracious was there a whole lot to choose from.
There are plenty of fair criticisms to throw at Breath of the Wild, with common ones being its lack of traditional Zelda dungeons and items. But what’s truly impressive is how much it maintained the heart of a Zelda game even as it altered nearly every system around it. To a certain extent, Zelda has always been about exploration and choice, and Breath of the Wild simply leaned into and enabled those aspects of itself above all else, now making the world a place that would react to those choices as well. There’s just so much to see, so many people to meet and secrets to find hidden throughout this long-since devastated version of Hyrule.
In light of the high-quality remakes of Resident Evil 2 and 3 released in 2019 and 2020, it felt like a safe bet that Capcom would do an equally admirable job of rebuilding Resident Evil 4. Even so, when I hit the start button on this 2023 remake of the legendary 2005 action-horror game I wasn’t prepared for how forcefully it would knock my knees out from under me and suplex me headfirst into 16 hours of sustained tension and exhilaration. This fully revitalised campaign dramatically one-ups the original in almost every conceivable way. Its Spanish countryside setting is substantially more sinister, its pacing has been tightened to the point where hardly a single minute is wasted, and its controls have been modernised in order to allow its signature dynamic shooting mechanics to really shine. I’ve been waiting 18 years for a game to thrill me in the same way as Resident Evil 4; as it turns out, this whole time I’ve just been waiting for another Resident Evil 4.
2022 was a stacked year that featured indie darlings (Immortality), blockbusters (God of War Ragnarok), and smaller, surprise hits (Marvel Snap), so it shouldn't be a shock that a game or two slipped under your radar. But the biggest blink-and-you-miss-it release might be late November's Need for Speed Unbound, the latest entry in EA’s long-running street racing series. With Criterion Games (of Burnout fame) at the helm, Unbound had the potential to be one of the best racing games of the year—or a return to series form after a few missteps. But while aesthetically pleasing and featuring cross-platform play with PlayStation 5 and Xbox Series X/S, the $69.99 PC game lacks satisfactory car handling and a thriving, in-game world.
A delightful cat-based platforming adventure in a cyberpunk world worth exploring.
Silent protagonists are nothing new in video games, but Stray certainly pushes that concept to an interesting place. Part platformer, part traditional adventure game, this cyberpunk world full of neon-soaked robots transforms into a giant jungle gym from your perspective, which is just one foot off the ground. The concept of putting you in the paws of an average cat may be a silly one on the surface, but Stray uses that furry vehicle to tell a genuinely compelling story with some entertaining action along the way. Not all of its ideas land on their feet, but it was impossible to shake the fuzzy feeling it gave me right from the adorable opening minutes.
A proper remake might be rising from the grave next year, but the festering corpse of Dead Space has come lurching back to life early in the form of The Callisto Protocol. This spiritual successor to the sci-fi survival horror series recreates the haunting blood-streaked hallways and space zombie-slaying hallmarks first established on the USG Ishimura back in 2008, and injects the gore with more awe than ever before thanks to some strikingly detailed splashes of blood and guts. Unfortunately, while the mutant dismemberment has never been more vivid, The Callisto Protocol’s shortcomings appear just as clearly. Occasional control annoyances, imbalanced combat, and a general absence of innovation result in a roughly eight-hour massacre that’s gratifyingly gruesome, but never quite as great as the series that inspired it.
Whether you play on PlayStation, Xbox, Nintendo Switch, PC or even mobile, we've picked out the 25 best games of 2022 that you should check out right now.
As the video game industry continues to adjust to post-pandemic life, more and more excellent games continue to grace every platform.
Sony dropped some of the biggest first-party blockbusters of the year, including the superb God of War Ragnarok, the expansive Horizon Forbidden West and the revamped The Last of Us Part 1. Meanwhile, Microsoft and Nintendo got a few major exclusives under their own belts with standouts like As Dusk Falls and Bayonetta 3. Between all of those were phenomenal third-party releases, including Elden Ring, Call of Duty: Modern Warfare 2 and Need for Speed Unbound.
I hold the Bayonetta series’ combat in such high esteem that I’d consider it in the top five or so combat systems of all time, right next to the Devil May Cry, God of War, Ninja Gaiden, and Batman Arkham games. It’s just incredible to look at, feels equally amazing to play, and is jam packed with opportunities for style and creativity thanks to the wide assortment of wild weapons at your disposal. Bayonetta 3 just further cements its legacy, strutting out with a surprising sequel in that it actually takes a lot of risks with changing up its established formula in an effort to revitalize a combat system that only slightly evolved between the first two games. Fortunately those risks pay off. Bayonetta 3 is an invigorated sequel with fresh new ideas that embolden its 13-year-old combat system, an impressive amount of variety throughout its 10 to 12-hour campaign, and more of that trademark sexy Bayonetta style that makes the series one of a kind.
Modern Warfare 2's greatest strength is that it doesn't have a gimmick, because it doesn't need one.All Modern Warfare 2 needs to be is a great shooter, and it delivers. This is the Cal
Modern Warfare 2's greatest strength is that it doesn't have a gimmick, because it doesn't need one.
All Modern Warfare 2 needs to be is a great shooter, and it delivers. This is the Call of Duty experience, deconstructed, reconsidered, and obsessively optimized over 15 uninterrupted years of iteration. I know when I'm playing a Black Ops game because it has offbeat arcade modes and the latest iteration of Nuketown. I know I'm playing a Modern Warfare game because the shooting is so finely tuned that I want to take my Gunsmith build out to dinner. Infinity Ward has officially mastered the instant gratification of aiming down sights and deleting targets.
That goes a long way, though some of Modern Warfare 2's biggest swings, such as revamped progression and a genre-bending campaign, are less elegant. It also suffers from an obtuse UI, fits of crashes, weird bugs, and the unexplained absence of basic features like stat tracking. But altogether, it's a good year for Call of Duty.
At first glance, Two Rock, Arizona is merely a backwater town occupied by little more than tumbleweed and a few rows of houses. But very little is as it first appears, and all it takes to reveal As Dusk Falls’ many layers of storytelling depth is one small, decades-spanning tragedy. And it’s all about the story, since this is a choose-your-own-adventure-style graphic novel that cleverly pulls ideas from games like Telltale’s The Walking Dead series and 13 Sentinels: Aegis Rim. Each member of this voice-acting cast of unique and interesting characters has their own, often conflicting emotional stakes that accelerate the story in seemingly hundreds of logical and intelligently connected directions. Through the powerful and often far-reaching consequences of your own actions, this small town is gradually unveiled as a powder keg full of secrets, vices, and familial bonds that run far deeper than any outsider is initially led to expect.