The first entry is always the pin's source. Overall confidence is a weighted average of how firmly each reference supports the start and end times used above; a reference counts half as much for every 180 days older than the newest.
Date has moved, per en.wikipedia.org: "…evealed in December 2023. Following two delays and further leaks, it is scheduled to be released on…"
TheGamer reports Rockstar postponed GTA VI specifically to "November 19, 2026," matching the pin's stored date exactly and explaining the delay as polish-driven rather than layoff-driven.
IGN's own title, "GTA 6 Is Delayed Again Until November 2026," published November 6, 2025, is the widely-cited source for the pin's stored November 2026 date, though the page itself could not be fetched to confirm exact wording.
Something missing or wrong? Say it in your own words: a link that backs this pin up, a different start or end date and why, or a fact it lacks or gets wrong. The AI checks it against this pin's sources, searches for better ones, and adds any page that backs you up. The pin's own sources still count most.
In light of the high-quality remakes of Resident Evil 2 and 3 released in 2019 and 2020, it felt like a safe bet that Capcom would do an equally admirable job of rebuilding Resident Evil 4. Even so, when I hit the start button on this 2023 remake of the legendary 2005 action-horror game I wasn’t prepared for how forcefully it would knock my knees out from under me and suplex me headfirst into 16 hours of sustained tension and exhilaration. This fully revitalised campaign dramatically one-ups the original in almost every conceivable way. Its Spanish countryside setting is substantially more sinister, its pacing has been tightened to the point where hardly a single minute is wasted, and its controls have been modernised in order to allow its signature dynamic shooting mechanics to really shine. I’ve been waiting 18 years for a game to thrill me in the same way as Resident Evil 4; as it turns out, this whole time I’ve just been waiting for another Resident Evil 4.
2022 was a stacked year that featured indie darlings (Immortality), blockbusters (God of War Ragnarok), and smaller, surprise hits (Marvel Snap), so it shouldn't be a shock that a game or two slipped under your radar. But the biggest blink-and-you-miss-it release might be late November's Need for Speed Unbound, the latest entry in EA’s long-running street racing series. With Criterion Games (of Burnout fame) at the helm, Unbound had the potential to be one of the best racing games of the year—or a return to series form after a few missteps. But while aesthetically pleasing and featuring cross-platform play with PlayStation 5 and Xbox Series X/S, the $69.99 PC game lacks satisfactory car handling and a thriving, in-game world.
From the first honk of the series’ iconic countdown klaxon, there are moments during Gran Turismo 7 when it feels almost like a remake of the 1997 original. In the space of a moment I’m 16 again and stuffing earthshaking turbos into a bright red Mitsubishi GTO, wondering how I’m going to be able to beat my dad around Trial Mountain when he always gets the DualShock and I have to make do with our only other controller – a terrible, translucent blue aftermarket job with no analogue sticks. That’s a kind of magic a video game series can’t buy; it can only earn. Gran Turismo 7 has that magic; that compulsive car upgrade loop the series established, plus the hot looks and sterling handling to back it up. But there’s a lot more to Gran Turismo 7 than the sum of its nostalgia – even if there are still a few traditions it should’ve left in its rear-view mirror.