In the 87 hours that it took me to beat Elden Ring, I was put through an absolute wringer of emotion: Anger as I was beaten down by its toughest challenges, exhilaration when I finally overcame them, and a fair amount of sorrow for the mountains of exp I lost along the way to some of the toughest boss encounters FromSoftware has ever conceived. But more than anything else I was in near-constant awe – from the many absolutely jaw-dropping vistas, the sheer scope of an absolutely enormous world, the frequently harrowing enemies, and the way in which Elden Ring nearly always rewarded my curiosity with either an interesting encounter, a valuable reward, or something even greater. FromSoftware takes the ball that The Legend of Zelda: Breath of the Wild got rolling and runs with it, creating a fascinating and dense open world about freedom and exploration above all else, while also somehow managing to seamlessly weave a full-on Dark Souls game into the middle of it. It shouldn’t be a surprise to anyone that Elden Ring ended up as one of the most unforgettable gaming experiences I’ve ever had.
A delightful cat-based platforming adventure in a cyberpunk world worth exploring.
Silent protagonists are nothing new in video games, but Stray certainly pushes that concept to an interesting place. Part platformer, part traditional adventure game, this cyberpunk world full of neon-soaked robots transforms into a giant jungle gym from your perspective, which is just one foot off the ground. The concept of putting you in the paws of an average cat may be a silly one on the surface, but Stray uses that furry vehicle to tell a genuinely compelling story with some entertaining action along the way. Not all of its ideas land on their feet, but it was impossible to shake the fuzzy feeling it gave me right from the adorable opening minutes.
Like many, I’ve been waiting for a truly excellent Harry Potter game since I was in the third grade. In that time, we’ve gotten some respectable LEGO Potter games, an underwhelming EA Sports Quidditch game for some reason, and even suffered through the fevered nightmare that is Harry Potter Kinect. But none of these has come close to fulfilling that fantasy of receiving a Hogwarts admission letter that opens the door to a secret world. With Hogwarts Legacy, I’m happy to say that we finally got a Harry Potter game that captures some of that magic. Its open world map absolutely nails the vibe of Hogwarts School of Witchcraft and Wizardry, it has spellcasting combat that’s stupefyingly good, the characters that inhabit it are charming and unforgettable, and it is positively brimming with countless diversions to soak up dozens of hours of your time. It may not be the most impressive technical achievement and it is certainly cursed with a lack of enemy variety, but none of Hogwarts Legacy’s issues can cast a Descendo charm on this triumphant visit to the Wizarding World.
In light of the high-quality remakes of Resident Evil 2 and 3 released in 2019 and 2020, it felt like a safe bet that Capcom would do an equally admirable job of rebuilding Resident Evil 4. Even so, when I hit the start button on this 2023 remake of the legendary 2005 action-horror game I wasn’t prepared for how forcefully it would knock my knees out from under me and suplex me headfirst into 16 hours of sustained tension and exhilaration. This fully revitalised campaign dramatically one-ups the original in almost every conceivable way. Its Spanish countryside setting is substantially more sinister, its pacing has been tightened to the point where hardly a single minute is wasted, and its controls have been modernised in order to allow its signature dynamic shooting mechanics to really shine. I’ve been waiting 18 years for a game to thrill me in the same way as Resident Evil 4; as it turns out, this whole time I’ve just been waiting for another Resident Evil 4.