Growing up as a child of the 90s, whenever I stepped into an arcade, I’d always do a walk around to see what they had before putting my quarters into any machines. This usually didn’t last very long because as soon as I saw a Teenage Mutant Ninja Turtles cabinet, I’d shout to my friends “They got Turtles!” and we’d rush on over.
It’s abundantly clear that the developers at Tribute Games share a similar love for the 90s TMNT beat-em-ups. Teenage Mutant Ninja Turtles: Shredder’s Revenge is nothing but unwaveringly reverent to the classic 1989 Teenage Mutant Ninja Turtles Arcade game, and more prominently, 1991’s Turtles in Time. Best of all, it transforms the arcadey quarter-munching design of combat into something much more skill forward while still maintaining the same button mashy appeal. Put simply, Shredder’s Revenge is a prime example of how to breathe new life into a classic arcade beat-em-up.
La primera entrada es siempre la fuente del pin. La confianza global es una media ponderada de la firmeza con la que cada referencia respalda las horas de inicio y fin usadas arriba; una referencia cuenta la mitad por cada 180 días que sea más antigua que la más reciente.
Happened as dated, per ign.com: "…ng your progress. The whole game can be completed in about two hours, so arcade mode isn't as daunti…"
Wikipedia's Shredder's Revenge article lists the seven playable characters with their own "range, speed, and power" and describes Arcade and Story modes and Radical Mode.
Gematsu reports Shredder's Revenge "will launch for PlayStation 4, Xbox One, Switch, and PC via Steam on June 16", matching the pin's stored 16 June 2022 date.
PSU's own headline states "Teenage Mutant Ninja Turtles: Shredder's Revenge Gets PS4 Release on June 16, 2022", matching the pin's stored date, though the page itself returned a 403 error on this fetch and could not be independently verified.
¿Falta algo o hay un error? Dilo con tus palabras: un enlace que respalde este pin, otra fecha de inicio o fin y por qué, o un dato que falta o está mal. La IA lo contrasta con las fuentes del pin, busca otras mejores y añade cualquier página que te dé la razón. Las fuentes del propio pin siguen contando más.
A proper remake might be rising from the grave next year, but the festering corpse of Dead Space has come lurching back to life early in the form of The Callisto Protocol. This spiritual successor to the sci-fi survival horror series recreates the haunting blood-streaked hallways and space zombie-slaying hallmarks first established on the USG Ishimura back in 2008, and injects the gore with more awe than ever before thanks to some strikingly detailed splashes of blood and guts. Unfortunately, while the mutant dismemberment has never been more vivid, The Callisto Protocol’s shortcomings appear just as clearly. Occasional control annoyances, imbalanced combat, and a general absence of innovation result in a roughly eight-hour massacre that’s gratifyingly gruesome, but never quite as great as the series that inspired it.
I hold the Bayonetta series’ combat in such high esteem that I’d consider it in the top five or so combat systems of all time, right next to the Devil May Cry, God of War, Ninja Gaiden, and Batman Arkham games. It’s just incredible to look at, feels equally amazing to play, and is jam packed with opportunities for style and creativity thanks to the wide assortment of wild weapons at your disposal. Bayonetta 3 just further cements its legacy, strutting out with a surprising sequel in that it actually takes a lot of risks with changing up its established formula in an effort to revitalize a combat system that only slightly evolved between the first two games. Fortunately those risks pay off. Bayonetta 3 is an invigorated sequel with fresh new ideas that embolden its 13-year-old combat system, an impressive amount of variety throughout its 10 to 12-hour campaign, and more of that trademark sexy Bayonetta style that makes the series one of a kind.
At first I was afraid, I was petrified – I kept thinking "how could Respawn follow up on its outstanding Star Wars Jedi: Fallen Order?" But then I spent so many nights playing the sequel finding out how they got it right and Cal Kestis grew strong, and I learned how to get along. And now we’re back, in outer space… okay, okay, don’t leave! I’ll stop. The point is that with vastly expanded combat options, bigger, more open maps, vastly more abilities to play with, and enough collectable stuff to fill a Correllian freighter, Star Wars Jedi: Survivor is in many ways the Batman: Arkham City to Fallen Order’s Arkham Asylum. And much like the Arkham games did for Batman, nothing else convincingly captures playing as a Force user quite as well as this.
Una encantadora aventura de plataformas protagonizada por un gato en un mundo cyberpunk que merece la pena explorar.
Los protagonistas silenciosos no son nada nuevo en los videojuegos, pero Stray lleva ese concepto a un lugar realmente interesante. Mitad plataformas, mitad aventura clásica, este mundo cyberpunk lleno de robots bañados en neón se convierte en un gigantesco parque de juegos desde tu perspectiva, que está a un palmo del suelo. La idea de ponerte en las patas de un gato común puede parecer una tontería a primera vista, pero Stray aprovecha ese vehículo peludo para contar una historia genuinamente cautivadora con algo de acción entretenida por el camino. No todas sus ideas caen de pie, pero me resultó imposible quitarme la sensación tierna que me transmitió desde los adorables minutos iniciales.
Como muchos de los juegos anteriores de Supermassive, The Quarry está claramente hecho por y para gente que ama las películas de terror. Desde el principio construye poco a poco la tensión y la atmósfera, y consigue implicarte pidiéndote constantemente que tomes pequeñas decisiones que guiarán a su reparto adolescente de posibles víctimas. Cuando la sangre empezó a salpicar, cada elección parecía un paso más en un desastre imparable, y eso hacía casi imposible soltar el mando. Sin embargo, al volver a jugarlo una segunda vez, fue imposible ignorar lo poco interactivo que resulta en realidad buena parte de The Quarry. Como secuela espiritual de Until Dawn, es una película mejor, pero un juego peor.
Sigues la historia de nueve monitores de campamento que se quedan atrapados en el bosque una noche más al final del verano, sin nada que hacer salvo montar una última fiesta antes de volver a sus vidas. Algo los acecha desde la linde del bosque (cómo no) y tus decisiones determinan cuáles de los monitores, si es que alguno, lograrán sobrevivir a la noche. Este planteamiento superpone tres tramas de terror bastante de manual a medida que avanzas, pero se nota que Supermassive Games se divirtió mucho ideando cómo conectarlas. Mientras juegas puedes creer que estás en un tipo de película de terror, pero a menudo estás en otra.
Tras los excelentes remakes de Resident Evil 2 y 3 lanzados en 2019 y 2020, parecía una apuesta segura que Capcom haría un trabajo igual de admirable al reconstruir Resident Evil 4. Aun así, cuando pulsé el botón de inicio en este remake de 2023 del legendario juego de acción y terror de 2005, no estaba preparado para la fuerza con la que me haría flaquear las rodillas y me lanzaría de cabeza a 16 horas de tensión y euforia constantes. Esta campaña completamente revitalizada supera de forma espectacular al original en casi todos los aspectos imaginables. Su escenario en la campiña española es mucho más siniestro, su ritmo se ha ajustado hasta el punto de que apenas se desperdicia un minuto y sus controles se han modernizado para que sus características mecánicas de disparo dinámico brillen de verdad. Llevo 18 años esperando un juego que me emocione igual que Resident Evil 4; resulta que todo este tiempo lo que esperaba era otro Resident Evil 4.
When it comes to over-the-top roleplaying games, it’s hard to beat the bonkers worlds and stories I’ve come to expect from the Xenoblade Chronicles saga. With Xenoblade Chronicles 3, massive improvements have been made to combat, quest design, and the RPG sandbox, while retaining the absurd and awesome environments, and a laser-focus on great characters and an impressive (if convoluted) story. Of course, while this third entry evolves in some key areas that make the epic journey more consistently fun than the two mainline games that came before it, it also repeats some of the same mistakes, including sloppy writing, weak bosses, and graphics that often leave something to be desired. Even so, Xenoblade Chronicles 3 is already competing for the spot as my favorite iteration of this beloved series.
Historically, Splatoon’s single-player campaigns have focused on acclimating you to the waters of its much more frantic and churning multiplayer battle modes. Splatoon 3’s campaign — dubbed The Return of the Mammalians — starts in territory so familiar that I was initially worried I was about to spend the next several hours slogging through tutorials on fundamentals I’d learned two games ago. Thankfully, the rug was quickly pulled out from under me, leading to a brand-new take on the series’ hub world design mixed with some of the best ideas of Splatoon 2’s Octo Expansion. Splatoon 3 boldly let me decide on whether or not to blaze my own path toward any of its 70 bite-sized, inventive missions, and choose where to go next when exploring its fuzzy ooze-filled world. A lot of the enemies I found there were unchanged from previous Splatoons, but I had a great time navigating the large variety of objectives all the way to the campaign’s explosively satisfying finale.
Never mind the numerous necromorphs, the tortured torsos sprouting out of walls, or the terrifyingly towering space sphincter – the thing I was most scared of going into the Dead Space remake is that it wouldn't live up to my fond memories of the fantastically horrific 2008 original. After just over 12 hours spent stalking through the revitalized USG Ishimura I’m happy to report that of the many things to legitimately fear about this haunted space hulk, that was not one of them. This new Dead Space enhances the original in almost every way, using a Plasma Cutter to drop its ugliest appendages on the cutting room floor while preserving the essence of what made its distinctly dismemberment-heavy shooting so special, and grafting on welcome new character details in order to present its creepy sci-fi horror story in its very best light – and its most intimidating shadows.